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Why Small Games Take WAY Longer Than You Think

Tim Ruswick argues that โ€œmake small gamesโ€ is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth per system, not raw...

Tim Ruswick Friday
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Call of Duty: Modern Warfare 4: The Story So Far

XBox Wire says Call of Duty: Modern Warfare 4 is being framed around a โ€œstory so farโ€ recap, signaling the next entry is being positioned as a continuation rather than a clean reboot. For developers,...

Mike Nelson, XBOX Wire Editor Sep 16
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Hole in Zero?! Designing for the Absurd in Golftacular!

Golftacular! lands today on Xbox Series X|S, Xbox One, and PC with a design built around โ€œcheatingโ€ at mini golf. Both Good Games turned course frustrations into items like Early Stop, portals, and...

john sherwood, 3rd Party Product Specialist Aug 31
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Your Indie Game Is Probably Too Normal

Payne Robinson argues that too many indie projects play it safe, and that sameness is killing their chances on Steam. The practical takeaway for devs: a strong hook, a stranger premise, or a sharper...

Payne Robinson Aug 29