Skip to main content
GameDev.net gamedev.net
๐ŸŽจ

Graphics Programming

โœ“ Official

Everything about rendering, shaders, GPU programming, and visual effects. From basic OpenGL to cutting-edge ray tracing.

graphics rendering shaders gpu directx vulkan opengl raytracing

Guild Feed

Fresh discussions, articles, projects, and community updates for this topic.

Find in guild โ†’
News

4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes

arXiv cs.GR details 4DCodeBench, a benchmark that tests whether agents can turn video into executable graphics code for dynamic scenes. The setup targets deformation, fluids, and fracture, and the...

Ruihong Shen, \v{Z}iga Kova\v{c}i\v{c}, Peter Kulits, Xingrui Wang, Zizhang Li, Joshua B. Tenenbaum, Alan Yuille, Jieneng Chen, Jiajun Wu 6h ago
News

Smooth Curves from Curvature-Driven Subdivision

arXiv cs.GR details a curvature-driven subdivision scheme that inserts points from local curvature profiles instead of affine blends. The method reproduces geodesics and circles exactly, and its...

Hassan Ugail Friday
News

PixiJS v8.22.0 Released

PixiJS v8.22.0 lands with accessibility fixes, new WebGPU rendering options, and broader texture support. PixiJS says Tab now correctly activates the accessibility layer again, while developers also...

pixijs/pixijs Thursday
News

Strike a Chord! Modal Kinetic Typography

arXiv cs.GR details a modal kinetic typography system that animates vector letters from their own vibration modes while keeping them readable. The method uses a finite-element eigenproblem plus a...

Maham Tanveer, Jiyeon Han, Nanxuan Zhao, Hao Zhang Thursday
News

Lens Flare Removal and Reconstruction

arXiv cs.GR details a lens-flare pipeline that can both remove heavy flare artifacts and reconstruct them as editable scene elements. For graphics and tools teams, the practical angle is a flare...

Tarun Yenamandra, Jonathon Luiten, Daniel Cremers, Nathan Matsuda Thursday
News

Texture Space Material Diffusion

arXiv cs.GR details a texture-space diffusion pipeline for generating and reconstructing 3D materials with fewer view-consistency headaches. The method fine-tunes a video diffusion transformer for...

Jacob Munkberg, Peter Kocsis, Jon Hasselgren Wednesday
News

LunarG Releases Vulkan SDK 1.4.363.0

LunarG says Vulkan SDK 1.4.363.0 is out for Windows, Linux, and macOS, with KosmicKrisp now a Vulkan 1.4-conformant ICD on Apple silicon. That makes macOS a first-class target for the same...

Randi Rost Sep 28