16 years ago
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Published work featuredI'm doing exactly what you're proposing (for exactly the same reason).I have a base game framework, which deals with lots of generic concepts like scene graphs, resource managem…
16 years ago
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See all in DiscussionsI'm doing exactly what you're proposing (for exactly the same reason).I have a base game framework, which deals with lots …
16 years ago
Another option might be to move the tight loop inside the virtual function call (so pass the buffer of pixels/data …
16 years, 1 month ago
Quote:Original post by cache_hitFor reference, it's called Hungarian Notation. Check it out on Wikipedia.I used to use Hungarian Notation extensively, …
16 years, 5 months ago