14ย years, 7ย months ago
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The single responsibility principle probably applies best here. An object or class should have a single responsibility. A utility class, perhaps RandUtils, should have a singleโฆ
14ย years, 7ย months ago
So we all know that encapsulation is a good thing in OO design. Encapsulation increases maintainability and insulates clients from changes to implementation details. But at theโฆ
14ย years, 7ย months ago
I'm getting back into C++ after quite a lengthy dry spell and some of the language's idiosyncracies are escaping me for the moment. If I inherit from multiple base classโฆ
14ย years, 9ย months ago
This is something I've been wondering about for a while, but haven't been able to come up with a really good solution for. Every game is going to have certain dependenciโฆ
15ย years, 5ย months ago
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See all in DiscussionsThe single responsibility principle probably applies best here. An object or class should have a single responsibility. A utility class, โฆ
14ย years, 7ย months ago
The editor ate all my angle brackets.
14ย years, 7ย months ago
So we all know that encapsulation is a good thing in OO design. Encapsulation increases maintainability and insulates clients from โฆ
14ย years, 7ย months ago