Just to share our experience and probably ask what you guys think.... I'm partly working for private well-established multimedia school here in Singapore and was task to acquire…
7 years, 10 months ago
Just to share our experience and probably ask what you guys think.... I'm partly working for private well-established multimedia school here in Singapore and was task to acquire…
7 years, 10 months ago
[media]https:[/media] This tech demo features a fully deferred rendering pipeline running on OpenGL 4.4 with the following graphical features: Dynamic lighting (point,…
11 years, 11 months ago
LOSL-BRDF stands for Light Oriented, Spike and Lobe - Bidirectional Reflectance Distribution Function. It's the term I coined for this lighting technique which is fast enoug…
15 years, 4 months ago
17 years ago
its this lineoutput.nor = mul(float4(a_input.nor,0.0f),g_matWI).xyz;it's because you haven't declared any VSOutput.nor yet.which is in "struct VSOutput"
17 years ago
17 years, 4 months ago
Just to share our experience and probably ask what you guys think.... I'm partly working for private well-established multimedia school …
7 years, 10 months ago
[media]https:[/media] This tech demo features a fully deferred rendering pipeline running on OpenGL 4.4 with the following graphical features: Dynamic …
11 years, 11 months ago
LOSL-BRDF stands for Light Oriented, Spike and Lobe - Bidirectional Reflectance Distribution Function. It's the term I coined for this …
15 years, 4 months ago
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