Im working on a game project for quite a while now and now Ive finally come to the point where I need to design its networking layer. As always, the dreaded UDP or TCP question…
14 years, 9 months ago
Im working on a game project for quite a while now and now Ive finally come to the point where I need to design its networking layer. As always, the dreaded UDP or TCP question…
14 years, 9 months ago
18 years, 6 months ago
18 years, 6 months ago
After reading a little about random number generators and seeing that rand() is absolutely not useful for my needs, I decided to switch to boost::random, since I already have so…
18 years, 6 months ago
Im currently trying to build a random number generator for my game, and before I did it, I read a little about rand(). One of the first things I found out was that I need to…
18 years, 6 months ago
Im currently using the SDL Eventsystem for my own game and I chose to create my own Message structs, which are added to an SDL_UserEvent and then pushed to the queue using SDL_P…
18 years, 7 months ago
Im working on a game project for quite a while now and now Ive finally come to the point where …
14 years, 9 months ago
After reading a little about random number generators and seeing that rand() is absolutely not useful for my needs, I …
18 years, 6 months ago
Quote:Original post by RydinareI'm assuming framework.cpp is called from another main() without seeding the random # generator before calling, which …
18 years, 6 months ago
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