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Highlights
Published work featured13ย years, 7ย months ago
13ย years, 7ย months ago
13ย years, 7ย months ago
Me and Christopher Schiefer are working on this full deferred rendering engine for a long time. We ended up with some interesting results in terms of performance & quality.โฆ
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See all in DiscussionsErosion is more related to the overall shape and layer masks (which define erosion area). App like world machine will give โฆ
13ย years, 7ย months ago
There is a section of that pdf which describe the texturing method. To build a texture mask or heightmap you may use a โฆ
13ย years, 7ย months ago
This should help http://dice.se/wp-content/uploads/GDC12_Terrain_in_Battlefield3.pdf
13ย years, 7ย months ago