18 years, 11 months ago
Highlights
18 years, 11 months ago
18 years, 11 months ago
Hello, I just implemented VBOs in my code and I have questions about the performance increase I should expect to get from this. I am rendering a scene with various static object…
18 years, 11 months ago
Hello, I have a NV Quadro FX560. I am trying to use a PBuffer with MultiSampling and can't figure out how to make it work. Either I cannot find a matching Pixel format, or if I…
19 years, 2 months ago
Hey there, I am trying to use rectangle textures using the GL_TEXTURE_RECTANGLE_NV extension, and for some reason, I can't figure out how to map that damn rectangle texture …
19 years, 4 months ago
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See all in Discussions!! SUCCESS !!I was right, the strategy is all about where and when the calls are made. What I did …
18 years, 11 months ago
Thanks Krohm for the reply.I took your comments into consideration. So now what I do is:// Init buffers.glGenBuffers();glBindBuffer();glBufferData(size, data pointer, …
18 years, 11 months ago
I have a question for instance on the way I am sequencing my GL calls.Right now it's only when a …
18 years, 11 months ago