10 years, 8 months ago
Highlights
Community contributions featured2 ways: use a video encoder on the gpu if your game is deterministic, which is a good idea, force the framerate and replay the input. That way you could render to…
10 years, 8 months ago
14 years, 9 months ago
Hey everyone, I want to reduce my exe size. My project pulls in a large lib (LLVM). Before I start amputating at random, I would like to have an idea what takes up the most spac…
14 years, 10 months ago
Hey everyone, sorry about asking a question that should be clear from documentation, but right now I'm tired of banging my head against the wall. Anyway, I'm implementin…
15 years, 6 months ago
Have you considered doing pre-pass lighting? It's basically the same as what you conclude, but for all objects in the scene. It uses less render targets (usually just one if…
14 years, 9 months ago
Latest Activity
See all in Discussions2 ways: use a video encoder on the gpu if your game is deterministic, which is a good …
10 years, 8 months ago
Have you considered doing pre-pass lighting? It's basically the same as what you conclude, but for all objects in the …
14 years, 9 months ago
Sorry to repeat myself, but... Step through an existing application with PIX/gDebugger/Perfhud... I'm not exactly sure which does what anymore, …
14 years, 10 months ago