13 years, 10 months ago
Highlights
The terrain will not be moving, so it's mass is set to zero and I'm using one single terrain and trying to setup a building over it. You terrain having 0 mass is a stati…
13 years, 10 months ago
19 years, 9 months ago
Hello everyone, i am trying to add distance vertex fog to my terrain engine and this is my firs try. I am under the understanding that when using a shader, i still need to set t…
19 years, 9 months ago
19 years, 9 months ago
Helps a lot. Thank you for the input. I will use shader model 2 since i really dont need version 3 anyway
19 years, 9 months ago
Latest Activity
See all in DiscussionsThe terrain will not be moving, so it's mass is set to zero and I'm using one single terrain and …
13 years, 10 months ago
Helps a lot. Thank you for the input. I will use shader model 2 since i really dont need version …
19 years, 9 months ago
Thank you for your reply :)Oh, i didn't know about that. I use the D3DXGetVertexShaderProfile(g_pd3dDevice) in order to specify the …
19 years, 9 months ago