18 years ago
Highlights
Visual Studio 2008 Pro (xp, work)Visual Studio 2008 Express (vista, home)NetBeans (work and home)
18 years ago
18 years ago
Hi, I render models using this code which works perfectly: GL.glBegin(GL.GL_TRIANGLES); for (int j = 0; j < vertexIndices.Length; ++j) { Vector3 v = (Vector3)vertexArray[(int…
19 years, 8 months ago
Hi, I tested your game - it is very confusing.
18 years ago
18 years, 5 months ago