18 years, 3 months ago
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Community contributions featured18 years, 3 months ago
Don't you have to do that within 3dsmax/maya before exporting the .x file?10000000 THANKXXXXSSIESS
18 years, 3 months ago
Hi, I've been trying my best to sort out projects and have come into my first big obstacle. Is there a popular way to organize a directx project? If so please explain or provide…
18 years, 3 months ago
I hope someone can help with this. #include <fstream> #include <iostream> #include <string> using namespace std; class TestChecker { public: TestChecker(); pri…
18 years, 5 months ago
I have a question about the following code: #ifndef _VECTOR #define _VECTOR #include <math.h> class Vector3D { private: float x, y, z; public: //default constructor Vector…
18 years, 6 months ago
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See all in DiscussionsDon't you have to do that within 3dsmax/maya before exporting the .x file?10000000 THANKXXXXSSIESS
18 years, 3 months ago
Thanks for all the tips.I'm going to build a manager class that keeps track of all objects. Taking advice of …
18 years, 3 months ago
well in most games, a single frame has tons of objects. would code for this game look like:Render(arg, arg, arg, …
18 years, 3 months ago