14 years, 11 months ago
Highlights
Community contributions featuredRegarding camera controls: You apply matrices to your shader with code along the lines of DXEffect.GetVariableByName(name).AsMatrix().SetMatrix(someMatrix); . In your shader cod…
14 years, 11 months ago
14 years, 11 months ago
I'm fairly familiar with graphics programming, but am trying out directx 10 for the first time and can't figure this one out. I just can't get a sprite to be visible…
15 years, 3 months ago
1) The most important difference to know is that Direct3D 10 and 11 lack the fixed function pipeline. That means that many things that were previously done for you have to be do…
14 years, 11 months ago
15 years, 3 months ago
Latest Activity
See all in DiscussionsRegarding camera controls: You apply matrices to your shader with code along the lines of DXEffect.GetVariableByName(name).AsMatrix().SetMatrix(someMatrix); . In your shader …
14 years, 11 months ago
1) The most important difference to know is that Direct3D 10 and 11 lack the fixed function pipeline. That means …
14 years, 11 months ago
Thanks, I can't believe I didn't think to try that. Interestingly enough, the sprite is visible if I use Matrix.OrthoLH …
15 years, 3 months ago