16 years, 1 month ago
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Community contributions featuredI wonder why they haven't implemented proper AA support. You have to force AA on in the nVidia control panel. The problem with that is that it enables AA for the HUD as wel…
16 years, 1 month ago
16 years, 3 months ago
I have two vertex buffers. Let's call them A and B. A contains vertex positions, B contains texture coordinates. Sometimes the positions change, but the texture coordinates neve…
16 years, 4 months ago
Well, you can't go wrong with getting a pair of quality Sennheisers. I've had three in my lifetime, and each was highly durable, comfortable to wear and most importantly, had su…
16 years, 3 months ago
16 years, 4 months ago
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See all in DiscussionsI wonder why they haven't implemented proper AA support. You have to force AA on in the nVidia control panel. …
16 years, 1 month ago
Well, you can't go wrong with getting a pair of quality Sennheisers. I've had three in my lifetime, and each …
16 years, 3 months ago
I see. So how would I do that in HLSL, is there like a semantic? An FVF flag for the …
16 years, 4 months ago