13 years, 9 months ago
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Community contributions featured13 years, 9 months ago
13 years, 9 months ago
So this is sort of a broad question and topic, but in my eternal state of "lets play with this new shiny thing!", I want to put together a DX10 engine that I can play with some…
17 years, 9 months ago
We currently have VSM (variance shadow maps) working great in our game engine, but given the way our world is setup, VSM's only work "out of the box" for indoor scenes. We…
18 years, 1 month ago
I've been working on my own next generation MUD server for years, but I've finally gotten down to brass tacks and want to complete it. The issue I am running in to now is d…
18 years, 2 months ago
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See all in DiscussionsI've used them both quite extensively, and they are both capable tools. I would say that for a true 3D …
13 years, 9 months ago
I rarely, rarely ever recommend this...but in the 2D space, you should probably roll your own. There just isn't a …
13 years, 9 months ago
They aren't "pointers" in C#, they are references. This sounds like a non-important distinction, but it is important because C# …
13 years, 9 months ago