12 years ago
Highlights
Got it! achild, you were right. The texture reference wasn't being written because it was looking at the wrong reference container, and now it's fixed! Than…
12 years ago
12 years ago
So I've been working on writing and reading binary file, and I'm surprised that I have gone for as long as I did without any big problems, but I seem to have run into this roadb…
12 years ago
I'm trying to draw a simple polygon in iOS, but I always end up with a blank glClearColor'ed screen. When I compile the cross-platform code for the desktop, it works. &nbs…
12 years, 4 months ago
I'm having trouble compiling DevIL. I manage to configure it the way I want (without directx and with the OpenGL utiliies), but when I give the "make" command I get this error:…
12 years, 7 months ago
Latest Activity
See all in DiscussionsGot it! achild, you were right. The texture reference wasn't being written because it was looking at the wrong …
12 years ago
I suppose I was being a little stupid by not posting the full code ( I don't know if it …
12 years ago
float x = 0.0f, y = 40.0f, z = 1.0f; void writeTheFile() { std::ofstream f; f.open(wFileExt, std::ios::trunc | std::ios::binary | …
12 years ago