14 years, 4 months ago
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Community contributions featured14 years, 4 months ago
before you get into a point when you want to move certain object try to create some structure around your code. Instead of hundrets glVertex(...) glTexCoords(...) with hardcoded…
14 years, 4 months ago
Hi Everybody, I've got an animated character imported to my engine which I want to scale. First I scaled the mesh vertex positions and the mesh itself looks perfect. The tro…
14 years, 3 months ago
Hi, I want to load a character animation from a 3ds max. I'm capable to export transformation based animations (when objects are translated/rotated) into my engine. However…
14 years, 4 months ago
Hi Everybody, I'm experiencing a nasty problem on iOS device related to audio playback. Tried to get some help from apple developer forum but does not seem like it is anyhow…
14 years, 4 months ago
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See all in DiscussionsHi Everybody, I've got an animated character imported to my engine which I want to scale. First I scaled the …
14 years, 3 months ago
before you get into a point when you want to move certain object try to create some structure around your …
14 years, 4 months ago
Better to take a known export format like FBX/collada and write a converter between export file and your binary file. …
14 years, 4 months ago