10ย years, 11ย months ago
Highlights
Community contributions featuredIf you are behind (sending commands too late) you need to immediately catch up, which means stepping the simulation several times without rendering. This will glitch a little biโฆ
10ย years, 11ย months ago
10ย years, 11ย months ago
Hello. Let me start with a few details about the game I'm developing. real time Client - Server Server is the authority Game is 3D but played on the XZ plane (topdown vieโฆ
11ย years ago
I am making a client-server multiplayer game, where the server has the authority. I am currently at the point where I must implement client-side interpolation. Theโฆ
11ย years, 6ย months ago
I am making a simple Client-Server application. For now, I am trying to create a server and a client, and make the client connect to the server. When this is done, the server shโฆ
11ย years, 11ย months ago
Latest Activity
See all in DiscussionsIf you are behind (sending commands too late) you need to immediately catch up, which means stepping the simulation several โฆ
10ย years, 11ย months ago
"current tick" in each packet is common. "current tick rate" is not very useful, because the idea is that the โฆ
10ย years, 11ย months ago
"current tick" in each packet is common. "current tick rate" is not very useful, because the idea is that the โฆ
10ย years, 11ย months ago