12 years, 4 months ago
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Community contributions featured I then have many cpp files that implement then stuff in these headers, e.g. I'd have a single Device.h, and then Device_D3D11.cpp, Device_D3D9.cpp, etc... This is what we…
12 years, 4 months ago
12 years, 7 months ago
Just add a smaller control that is the portion of the window you want to render to and use its HWND instead of the main window's HWND.
12 years, 7 months ago
13 years, 1 month ago
Couldn't you just set the D3D9/D3D11 dlls to be delay loaded in your project settings? Then they will only be loaded when your application first tries to use a function from one…
13 years, 1 month ago
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See all in Discussions I then have many cpp files that implement then stuff in these headers, e.g. I'd have a single Device.h, …
12 years, 4 months ago
Just add a smaller control that is the portion of the window you want to render to and use its …
12 years, 7 months ago
Couldn't you just set the D3D9/D3D11 dlls to be delay loaded in your project settings? Then they will only be …
13 years, 1 month ago