11 years, 8 months ago
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Community contributions featuredIf you can sample the water height in the reflection pass fragment shader (easy if you are using a heightmap for the surface) you can discard the fragment if it is below water.
11 years, 8 months ago
11 years, 8 months ago
Hi,I'm currently working on a SSAO shader. When I set the number of samples to a very high value (256 samples or more), the application windows goes black and freezes. The…
16 years, 2 months ago
What about the range of your cascades? You write you are using {0.001,10},{0.001,50} and {0.001,100}. They all start at 0.001. You should have some overlap, but currently t…
11 years, 8 months ago
11 years, 8 months ago
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See all in DiscussionsIf you can sample the water height in the reflection pass fragment shader (easy if you are using a heightmap …
11 years, 8 months ago
What about the range of your cascades? You write you are using {0.001,10},{0.001,50} and {0.001,100}. They all start at 0.001. You …
11 years, 8 months ago
This is done in the NVidia Island demo. The demo/sample is in the DirectX11 SDK. Shader code is available. Might …
11 years, 8 months ago