[color=#1C2837][size=2] [color=#1C2837][size=2](reposted/moved from OpenGL forum... more appropriate here, I think) [color=#1C2837][size=2] Hi everyone, I'm trying to ultimaโฆ
15ย years, 3ย months ago
[color=#1C2837][size=2] [color=#1C2837][size=2](reposted/moved from OpenGL forum... more appropriate here, I think) [color=#1C2837][size=2] Hi everyone, I'm trying to ultimaโฆ
15ย years, 3ย months ago
Hi everyone, I'm trying to ultimately do something similar to the Johnny Lee headtracking demo, where I want to use the center of the actual screen as the world origin, andโฆ
15ย years, 3ย months ago
15ย years, 7ย months ago
15ย years, 8ย months ago
I have a native window context and some pixmap contexts that are "shared" with it. Is it possible to share shaders between contexts or is that sort of thing only limitโฆ
15ย years, 7ย months ago
[color=#1C2837][size=2] [color=#1C2837][size=2](reposted/moved from OpenGL forum... more appropriate here, I think) [color=#1C2837][size=2] Hi everyone, I'm trying to ultimately do something simil
15ย years, 3ย months ago
Hi everyone, I'm trying to ultimately do something similar to the Johnny Lee headtracking demo, where I want to use โฆ
15ย years, 3ย months ago
Bump?
15ย years, 7ย months ago
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