9 years, 6 months ago
Highlights
Community contributions featuredThe Matrix for rendering the shadow map and then sampling from it are different due to the viewport vs texture coordinates. When rendering the shadow map the map goes from -1,+1…
9 years, 6 months ago
9 years, 11 months ago
There are a few reasons for performance gains. It can depend on whether the gains outweigh the losses however so it is not always a net win overall. I presume with their data se…
9 years, 11 months ago
10 years ago
You are not setting the World matrix in the object CB. The transformed normal is probably coming out as (0,0,0)
10 years ago
Latest Activity
See all in DiscussionsThe Matrix for rendering the shadow map and then sampling from it are different due to the viewport vs texture …
9 years, 6 months ago
There are a few reasons for performance gains. It can depend on whether the gains outweigh the losses however so …
9 years, 11 months ago
You are not setting the World matrix in the object CB. The transformed normal is probably coming out as (0,0,0)
10 years ago