14 years, 8 months ago
Highlights
Community contributions featuredI'm currently looking at Geometry Clipmaps (Hoppe). It has a really nice, fast and intuitive lod and frustrum culling system. It uses vertex texture lookups and only a few d…
14 years, 8 months ago
14 years, 8 months ago
Hi, I was wondering if anyone had any ideas on how to pack and unpack 2 floating point values into a single float16, in glsl? Loss of precision is acceptable. I am trying to add…
15 years, 3 months ago
Hi, I am currently trying to convert some of my math library to take advantage of x86 SSE instructions. I am having problems when building with -O3 optimization in gcc, however.…
15 years, 7 months ago
Hi,Can anyone recommend a good Open-Source OpenGL debugger for Linux? So far I've found GLIntercept (the last update was 2005) and BuGLe (which I am unable to download; I don't…
16 years, 2 months ago
Latest Activity
See all in DiscussionsI'm currently looking at Geometry Clipmaps (Hoppe). It has a really nice, fast and intuitive lod and frustrum culling system. …
14 years, 8 months ago
How many bits are you storing your depth in? You may not have enough precision.
14 years, 8 months ago
Yes. State changes can be pretty expensive.
14 years, 8 months ago