13 years, 11 months ago
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13 years, 11 months ago
You could always go with the technique outlined here: http://www.gamedev.n...ing-terrai-r934 Essentially, each type of terrain has a set of alpha-blended transitions intended to…
13 years, 11 months ago
Hi everyone! I'm working in a tile based game that uses OpenGL and QUADS to draw each tile. In these two images you can see an example: You can see that there is a groun…
13 years, 11 months ago
Hi! I'm having this error when I go to compile: Quote: C:\...\Ciudadano.h|6|error: expected class-name before '{' token| The code of Ciudadano.h: #ifndef CIUDADANO_H_INCLUDED #d…
16 years, 8 months ago
Are you using shaders? No, there is no shaders and not idea how to apply it. My level with OpenGL is very basic :-(
13 years, 11 months ago
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See all in DiscussionsYou could always go with the technique outlined here: http://www.gamedev.n...ing-terrai-r934 Essentially, each type of terrain has a set of alpha-blended …
13 years, 11 months ago
Are you using shaders? No, there is no shaders and not idea how to apply it. My level with OpenGL …
13 years, 11 months ago
Hi everyone! I'm working in a tile based game that uses OpenGL and QUADS to draw each tile. In these …
13 years, 11 months ago