So an agent needs to navigate a navigation mesh, he wants to get from Source to Dest [attachment=14242:Navmesh1.jpg] A pathfinding algorithm is run which finds a l…
13 years, 6 months ago
So an agent needs to navigate a navigation mesh, he wants to get from Source to Dest [attachment=14242:Navmesh1.jpg] A pathfinding algorithm is run which finds a l…
13 years, 6 months ago
15 years, 6 months ago
Right you were, one of my shadow maps was flipped. Still looks weird but a little less weird.
15 years, 6 months ago
I'm having issues with this message in XNA 4. If I set the TextureFilter to point it fixes it for a few calls to the same object (I'm doing multi-pass lighting), but the…
15 years, 3 months ago
For what I'm doing it's going to be necessary to control one/both arms of a rigged model (within limits to prevent them bending through the characters head or something)…
15 years, 5 months ago
17 years, 7 months ago
So an agent needs to navigate a navigation mesh, he wants to get from Source to Dest [attachment=14242:Navmesh1.jpg] …
13 years, 6 months ago
I'm having issues with this message in XNA 4. If I set the TextureFilter to point it fixes it for …
15 years, 3 months ago
For what I'm doing it's going to be necessary to control one/both arms of a rigged model (within limits to …
15 years, 5 months ago
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