13 years, 8 months ago
Highlights
Hi. I was working hard this week, so there was no time to post. Now you are at the point where I can't see obvious problems in your code. Yes, it isn't perfect and may ca…
13 years, 8 months ago
13 years, 8 months ago
Hi. Now I'm trying to add behaviour trees into my project. Today I've finished implementing simple movement and started the "FollowEntity" behaviour. It's…
15 years, 6 months ago
Hello all. I'm trying to cut very big texture (16384*16384, D3DXFMT_P8 - grayscale bmp for memory usage reduction while debugging, later I will use different common formats such…
17 years, 11 months ago
Hi. I have some questions about this topic & I hope somebody here has answers. 1. What's better - store object in node, that entirely contains it, or continue subdivision (while…
18 years, 10 months ago
Latest Activity
See all in DiscussionsHi. I was working hard this week, so there was no time to post. Now you are at the …
13 years, 8 months ago
Hi. Here I am again. Btw, happy birthday to both you and me) Shared params in effects are shared …
13 years, 8 months ago
Hi again! First, you didn't take into account ID3DXEffect calls like BeginPass, where SetVertexShader & SetPixelShader are called. It …
13 years, 8 months ago