9ย years, 6ย months ago
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Community contributions featuredHey there! None of the earlier examples on my blog work on real hardware (I didn't get a development kit until later on in the project), I plan to revisit them and correct themโฆ
9ย years, 6ย months ago
15ย years, 1ย month ago
Hi all, I have a Visual C++ 2010 solution set up with an 'Engine' project, which depends on Ogre3D. I'm using this Engine project as a dependency for a 3d Studio Maxโฆ
15ย years, 1ย month ago
Hi, Our audio app is using AUGraphs containing a mixer unit, a converter unit and an output unit. It's a realtime app, so performance is a high concern. An issue has been flโฆ
15ย years, 6ย months ago
This is the third title released with my name in the credits, and I'm so excited I'm almost shaking! It's out now on Xbox Live (Gold exclusive) - go to Game Markโฆ
15ย years, 7ย months ago
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See all in DiscussionsHey there! None of the earlier examples on my blog work on real hardware (I didn't get a development kit โฆ
9ย years, 6ย months ago
I don't understand this fascination either. It would drive me insane having to create a logging object everywhere I needed โฆ
15ย years, 1ย month ago
Hi all, I have a Visual C++ 2010 solution set up with an 'Engine' project, which depends on Ogre3D. I'm โฆ
15ย years, 1ย month ago