Some times we need to create methods that have too many arguments, take a method called โcreateTextureโ as an example. This method would require several arguments like width, heโฆ
5ย years, 9ย months ago
Some times we need to create methods that have too many arguments, take a method called โcreateTextureโ as an example. This method would require several arguments like width, heโฆ
5ย years, 9ย months ago
6ย years, 4ย months ago
@undefined I searched for multiple highmap approach that you mentioned but being honest, I couldn't find anything. May I ask to explain it more?
6ย years, 4ย months ago
6ย years, 5ย months ago
I wrote a simple deferred shading shader for my engine, and I send light-sources to the shader like this:struct Light { vec3 Position; vec4 Color; float Linear; float Quadratic;โฆ
6ย years, 4ย months ago
Using higmaps were (or are) very common practice for creating terrains in games and in most game programming books they are mentioned. But what I wonder is that, are there betteโฆ
6ย years, 4ย months ago
Some times we need to create methods that have too many arguments, take a method called โcreateTextureโ as an example. โฆ
5ย years, 9ย months ago
I wrote a simple deferred shading shader for my engine, and I send light-sources to the shader like this:struct Light โฆ
6ย years, 4ย months ago
@undefined I searched for multiple highmap approach that you mentioned but being honest, I couldn't find anything. May I ask to โฆ
6ย years, 4ย months ago
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