14 years, 4 months ago
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14 years, 4 months ago
I've found the culprit. Looks like when I add a texcoord input from the application, it breaks the entire thing. Basically: // input from application struct a2v { float4 pos…
14 years, 4 months ago
I've written a procedural noise shader. It's pretty heavy but it only serves to Render-To-Texture so that's fine. One big problem I have is that the compile time is…
14 years, 4 months ago
Okay, I'm new here, pretty serious question to begin with. We're starting on a game project for school, which will be utilizing Tokamak physics? You'll be driving a car, so…
18 years, 7 months ago
Hey Ashaman, I guess that's me yes hah. I've tried using the /LD switch but I didn't fix things. I did so many different compiles with different options so i can'…
14 years, 4 months ago
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See all in DiscussionsI've found the culprit. Looks like when I add a texcoord input from the application, it breaks the entire thing. …
14 years, 4 months ago
Hey Ashaman, I guess that's me yes hah. I've tried using the /LD switch but I didn't fix things. I …
14 years, 4 months ago
I've written a procedural noise shader. It's pretty heavy but it only serves to Render-To-Texture so that's fine. One big …
14 years, 4 months ago