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7ย years ago
I'm unable to find my TerrainTypeSampler when I try to call it from my code! Why? struct VertexToPixel { float4 Position : POSITION; float4 Color : COLOR0; float LightingFactorโฆ
7ย years ago
Shader source This compiles just fine, but when I try to load it in MonoGame, SharpDX gives me a cryptic "Invalid Parameter" error.
7ย years ago
What are the DirectX/MonoGame equivalent calls to glGenTextures(), glBindTexture(), glTexImage2D, and glTexParameteri()? Thanks!
7ย years, 1ย month ago
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See all in DiscussionsI'm unable to find my TerrainTypeSampler when I try to call it from my code! Why? struct VertexToPixel { float4 โฆ
7ย years ago
12 minutes ago, MarkK. said: I'm not saying the previously mentioned is your problem, but clearly you are missing the โฆ
7ย years ago
58 minutes ago, MarkK. said: sampler_state{Texture= is a d3d9 keyword only. Surely not sm4.0 Wait, what? Ok so how would โฆ
7ย years ago