14 years ago
Highlights
14 years ago
14 years ago
Hi everyone I'm writing a deferred renderer using DX9. I ran to a problem with specular reflections produced by directional lights. when the ray of light is parallel to the…
14 years ago
[color=#1C2837][size=2]Team name: Hypefoundry - it's the team name. We're not a registered company yet. Project name: Khaky birds. [color=#1C2837][size=2]Brief descripti…
15 years, 2 months ago
Hi I'm trying to render a scene to a render target, blur it and then output it to the back buffer. The thing is that only the top left half of the scene gets rendered to the…
15 years, 6 months ago
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See all in DiscussionsBacking up a bit - turns out the problem's still there. It just became less visible, because the specular power …
14 years ago
Ok - found it. There were two problems hidden in the directional light shader: 1.) I don't know if I …
14 years ago
@Ashaman73 - I tried, but that doesn't change anything. As a matter of fact if you look at the code …
14 years ago