14 years ago
Highlights
Backing up a bit - turns out the problem's still there. It just became less visible, because the specular power is now calculated correctly, but that doesn't change the…
14 years ago
14 years ago
Hi everyone I'm writing a deferred renderer using DX9. I ran to a problem with specular reflections produced by directional lights. when the ray of light is parallel to the…
14 years ago
[color=#1C2837][size=2]Team name: Hypefoundry - it's the team name. We're not a registered company yet. Project name: Khaky birds. [color=#1C2837][size=2]Brief descripti…
15 years, 2 months ago
Hi I'm trying to render a scene to a render target, blur it and then output it to the back buffer. The thing is that only the top left half of the scene gets rendered to the…
15 years, 6 months ago
Latest Activity
See all in DiscussionsBacking up a bit - turns out the problem's still there. It just became less visible, because the specular power …
14 years ago
Ok - found it. There were two problems hidden in the directional light shader: 1.) I don't know if I …
14 years ago
@Ashaman73 - I tried, but that doesn't change anything. As a matter of fact if you look at the code …
14 years ago