14 years ago
Highlights
stil no reply . Wouldn't there be the possibility to "flip" the shadow coordinates that I save in the texture matrix? I'm not that fit in matrix math though. I…
14 years ago
Hey, I've been trying to implement shadow mapping in my project. Most of it is working as it should, that means the depth texture generation is about right and shadow coordi…
14 years ago
18 years, 5 months ago
The most simple collision detection with a terrain I know is getting the current Height value using the camera coordinates. This method suits me pretty good and it works just gr…
18 years, 6 months ago
Hi, long time since I programmed game related stuff. Anyway I had some spare time and wrote up a heightmapping demo that uses glsl, splatting and per-pixel lighting. It works pr…
18 years, 6 months ago
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See all in Discussionsstil no reply . Wouldn't there be the possibility to "flip" the shadow coordinates that I save in the texture …
14 years ago
Hey, I've been trying to implement shadow mapping in my project. Most of it is working as it should, that …
14 years ago
variate texture luminance, use shaders, there are lots of ways doing it.
18 years, 5 months ago