18 years, 5 months ago
Highlights
I use SDL rects, for the first two paramterers, but i dont know what are the other 2 parameters:CThunderTileVector* pvecOutPenetration, const CThunderTileVector* pvecMovementWha…
18 years, 5 months ago
18 years, 5 months ago
int check_cool_collision( SDL_Rect &A, SDL_Rect &B ) { int leftA, leftB; int rightA, rightB; int topA, topB; int bottomA, bottomB; leftA = A.x; rightA = A.x + A.w; topA = A.y; b…
18 years, 5 months ago
I have made a simple platform game that when press space jumps when press ctrl accelerates and with acceleration the jump is higher and when i jump so high with acceleration and…
18 years, 5 months ago
I want to protect my artwork by locking it up in a ZIP or some other archive and then read them in my game, how do i do this?
18 years, 5 months ago
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See all in DiscussionsI use SDL rects, for the first two paramterers, but i dont know what are the other 2 parameters:CThunderTileVector* pvecOutPenetration, …
18 years, 5 months ago
int check_cool_collision( SDL_Rect &A, SDL_Rect &B ) { int leftA, leftB; int rightA, rightB; int topA, topB; int bottomA, bottomB; …
18 years, 5 months ago
I have tried that, but no it doesent do what i want, i want the player to keep moving in …
18 years, 5 months ago