7 years, 7 months ago
Highlights
Community contributions featured18 hours ago, a light breeze said: If you're using Morton encoding, then you should never iterate over your grid left-to-right top-to-bottom. Doing so completely defeats the poi…
7 years, 7 months ago
7 years, 7 months ago
Hi, I've implemented Morton Code via the 'magic bits' method as mentioned in https://www.forceflow.be/2013/10/07/morton-encodingdecoding-through-bit-interleaving-implementations…
7 years, 7 months ago
Just wondering how others code up their asynchronous loading of textures. I was doing this when I just realized that some parts of my GUI depend on grabbing the texture's width…
8 years, 7 months ago
In my render pipeline, I have a large 3k by 3k rendertarget meant for terrain splatting, and another one that uses the splatting output render the terrain's final texture. As yo…
9 years, 1 month ago
Latest Activity
See all in Discussions18 hours ago, a light breeze said: If you're using Morton encoding, then you should never iterate over your grid …
7 years, 7 months ago
On 2/26/2019 at 5:22 PM, Hodgman said: What are the data access patterns of the algorithm? How big is the …
7 years, 7 months ago
3 hours ago, CrazyCdn said: Are you compiling and timing in release or debug mode? What level of optimizations are …
7 years, 7 months ago