16ย years, 2ย months ago
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Community contributions featuredIt's the output from my vertex shader.The color IS getting set, because my geometry DOES show the color mixed in with the texture, just not the alpha component.For the GUI, I usโฆ
16ย years, 2ย months ago
16ย years, 2ย months ago
EDIT: I fixed this. I was using SDL_DisplayFormat() to convert some surfaces before creating textures and apparently it messes up their alpha value or something. Fixed by usingโฆ
16ย years, 2ย months ago
I'm working on building a GUI for my game and I'm having some trouble with getting transparency to work. My problem is that the alpha values I specify for my geometry seemโฆ
16ย years, 2ย months ago
I'm trying to write a function to vertically flip an SDL_Surface but I get an access violation as soon as I try to read or write to the pixel data of the surface. Can anyone seeโฆ
16ย years, 2ย months ago
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See all in DiscussionsEDIT: I fixed this. I was using SDL_DisplayFormat() to convert some surfaces before creating textures and apparently it messes up โฆ
16ย years, 2ย months ago
It's the output from my vertex shader.The color IS getting set, because my geometry DOES show the color mixed in โฆ
16ย years, 2ย months ago
I'm working on building a GUI for my game and I'm having some trouble with getting transparency to work. My โฆ
16ย years, 2ย months ago