18 years ago
Highlights
The user interface could be made such that the player never really needs to remember any syntax. For instance, you could use pull down boxes to choose control structures and dyn…
18 years ago
18 years ago
18 years ago
I once played with the idea of a system similar to a simultaneous system. The game was such that the player only had to move one unit, so you'll have to change so…
18 years ago
I think the key to what you're going for is that the gameplay is simple enough that anyone can learn to play well fairly quickly, but flexible enough that it can be mastered. Ye…
18 years ago
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See all in DiscussionsThe user interface could be made such that the player never really needs to remember any syntax. For instance, you …
18 years ago
I once played with the idea of a system similar to a simultaneous system. The game was such that the …
18 years ago
I think the key to what you're going for is that the gameplay is simple enough that anyone can learn …
18 years ago