15 years ago
Highlights
Community contributions featuredAll depends on the type of level you have there. For the tile based game, I save only what I really need so the file is as small as it can get. For example, when I save enemies…
15 years ago
15 years ago
I found this problem after using Visual C++ 2010 As I mentioned, I'm working with Visual C++ 2010 and SDL library. When I compile project in release mode, everything works f…
15 years, 1 month ago
I'm moving my game from fixed 1ms update to full delta time use and I'm having problems with collision detection now. If my computer lags for a moment, my character goes…
15 years, 4 months ago
I'm new to 3D programming but I've done qutie some 2D programming already. I'm working on simple "space shooter" and I'm in need for .mtl loader. I hav…
15 years, 8 months ago
Latest Activity
See all in DiscussionsAll depends on the type of level you have there. For the tile based game, I save only what I …
15 years ago
If you need that time for a game, then I suggest you implement your own timer. I calculate ms with …
15 years ago
Playability is what matters, make that different from others and it will be great. Keep grapihcs decent as well though
15 years ago