15 years, 2 months ago
Highlights
15 years, 2 months ago
I use ClanLib SDK.... Every entity object has CL_Sprite object that contains entity animation.... to create a CL_Sprite object i need to pass as parameters: GraphicContext, reso…
15 years, 2 months ago
[font=arial, verdana, tahoma, sans-serif][size=2]If someone can help me, I would be very grateful.[/font][font=arial, verdana, tahoma, sans-serif][size=2] So my problem is that…
15 years, 1 month ago
If I have some variables, that are used often, like pointer to graphic context, Display Window, resources reference, is ok to put all these inside a header file and include it i…
15 years, 2 months ago
[color="#1C2837"][size=2][color=#000000][font=arial, verdana, tahoma, sans-serif][size=2][color=#1C2837][size=2]Hello, my name is Theodor.[/font][color=#000000][font=a…
15 years, 2 months ago
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See all in Discussions[font=arial, verdana, tahoma, sans-serif][size=2]If someone can help me, I would be very grateful.[/font][font=arial, verdana, tahoma, sans-serif][size=2] So my problem is …
15 years, 1 month ago
I use ClanLib SDK.... Every entity object has CL_Sprite object that contains entity animation.... to create a CL_Sprite object i …
15 years, 2 months ago
ya I think you'll live what do you mean ? It's a really bad idea ? another way to do …
15 years, 2 months ago