14 years, 11 months ago
Highlights
Ahh, I was hoping to avoid that quartic but I guess this is the only way to do it. Unfortunately that would be too expensive to implement in our particular project so I've c…
14 years, 11 months ago
Hey guys, My problem is somewhat unique and I'm not really sure how to solve it in a non-iterative fashion: 1 - Given a starting point, ending point, and one control point f…
14 years, 11 months ago
16 years ago
I'm playing around with a small engine I built which I have recently converted from OpenGL 2.0 and GLSL 1.0 to 3.3 and GLSL 1.5.I was testing to see how many polygons I could re…
16 years ago
Hi guys,I'm having a very strange problem when using glutBitmapCharacter. When I use it, sometimes it will cause my game to lock up indefinitely. The lockup happens after displa…
16 years, 1 month ago
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See all in DiscussionsAhh, I was hoping to avoid that quartic but I guess this is the only way to do it. Unfortunately …
14 years, 11 months ago
Hey guys, My problem is somewhat unique and I'm not really sure how to solve it in a non-iterative fashion: …
14 years, 11 months ago
I just switched my rendering to one render call with a texture buffer to hold the matrices and 1 interleaved …
16 years ago