10 years, 4 months ago
Highlights
This is my favorite reference regarding shadow maps: https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/ To improve self-shadowing, check out the various bia…
10 years, 4 months ago
10 years, 6 months ago
I'm looking for an explanation and/or example of why using 4 components vs 2 components is important for EVSM. In my limited tests, using 2 component 32 bit gives much nic…
10 years, 6 months ago
I'm experimenting with a forward+ rendering setup, where I loop over a list of lights to apply in the pixel shader. If a given light has shadows enabled, I sample the shad…
10 years, 8 months ago
I'm doing deferred lighting, where I have a gbuffer pass, followed by a main pass. For alpha tested objects, I would like to do the alpha test in the gbuffer pass, and the…
11 years, 11 months ago
Latest Activity
See all in DiscussionsThis is my favorite reference regarding shadow maps: https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/ To improve self-shadowing, check out the various biasing techniques, …
10 years, 4 months ago
Most forward+ implementations will still require a z-prepass to prevent overdraw at the very least. You can use this to …
10 years, 6 months ago
That's very helpful, thank you. What kind of values did you end up needing for leak reduction? Is that …
10 years, 6 months ago