14 years, 1 month ago
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Community contributions featuredThen set the position in the shader with: gl_Position = MVP; No, you must multiply the vertex position with that matrix: gl_Position = MVP * a_position;
14 years, 1 month ago
14 years, 1 month ago
Some of my triangles render as if they're pointing away from the light. I can fix them by rotating their UV map upside down. void Mesh::generateTangents() { for (size_t v =…
14 years, 4 months ago
http://itunes.apple....73873?ls=1&mt=8 In Cyberjack you can shoot bots, disarm explosives, hack computers and upgrade your character with augs like stealth and shield. I mad…
14 years, 5 months ago
I have written game/rendering engines both for fun and professionally. I don't always have a use case for my engine, but when deciding on what features I'll develop, I f…
14 years, 1 month ago
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See all in DiscussionsThen set the position in the shader with: gl_Position = MVP; No, you must multiply the vertex position with that …
14 years, 1 month ago
I have written game/rendering engines both for fun and professionally. I don't always have a use case for my engine, …
14 years, 1 month ago
I dont actually use apple tools at all. I am using a crossplatform API called marmalade which lets me code …
14 years, 2 months ago