I would like to use soft bodies for some rope simulation on the mobile platforms, but I'm trying to grasp the best method to update my soft bodies every frame. Do I have optโฆ
14ย years, 5ย months ago
I would like to use soft bodies for some rope simulation on the mobile platforms, but I'm trying to grasp the best method to update my soft bodies every frame. Do I have optโฆ
14ย years, 5ย months ago
15ย years, 5ย months ago
Strangely enough I figured out that the spec was canceling the shadowmap completely. I'm not sure why the laptop and desktop process the spec pass w/ different results, butโฆ
15ย years, 5ย months ago
We are using XNA (custom rendering solution, not the one provided by default w/ XNA). Both computers are Windows 7, w/ DirectX 9.0c, Shader 3.0 Desktop is x64 and Nvidia Geforceโฆ
15ย years, 5ย months ago
I was doing something as simple asint * nextToken(int * currentToken) { return currentToken++;}it however doesn't change the int array pointer outside the func scope. It seems lโฆ
16ย years, 2ย months ago
18ย years, 9ย months ago
I would like to use soft bodies for some rope simulation on the mobile platforms, but I'm trying to grasp โฆ
14ย years, 5ย months ago
Strangely enough I figured out that the spec was canceling the shadowmap completely. I'm not sure why the laptop and โฆ
15ย years, 5ย months ago
We are using XNA (custom rendering solution, not the one provided by default w/ XNA). Both computers are Windows 7, โฆ
15ย years, 5ย months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more