11ย years, 6ย months ago
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Community contributions featuredI'm starting to think perhaps rendering 3D hemispheres/cones with depth test enabled might be a better solution.
11ย years, 6ย months ago
11ย years, 6ย months ago
Hello! I'm attempting to create a classic RTS fog of war effect by rendering a number of circle gradients into a texture. It would appear black where there is no vision,โฆ
11ย years, 6ย months ago
Hey guys! I'm having some serious trouble implementing shadow mapping in my OpenGL/OpenGL ES application. There are many sources and discussions out there, but they oftenโฆ
11ย years, 6ย months ago
Hey you cool code crunchers! I'm trying to wrap my head around data oriented design. There are many good explanations and examples out there, but I would love to verify tโฆ
11ย years, 7ย months ago
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See all in DiscussionsI'm starting to think perhaps rendering 3D hemispheres/cones with depth test enabled might be a better solution.
11ย years, 6ย months ago
Hello! I'm attempting to create a classic RTS fog of war effect by rendering a number of circle gradients โฆ
11ย years, 6ย months ago
For future reference, and as the unfairly downvoted gentleman in this post http://stackoverflow.com/questions/17707638/getting-black-color-from-depth-buffer-in-open-gl-es-2-0 mentions, a dep
11ย years, 6ย months ago