15 years, 8 months ago
Highlights
Hi all, Finally I give up implementing "Hardware Accelerated Ambient Occlusion Techniques on GPUs". Then, I shift the implementation to "A Simple and Practical Ap…
15 years, 8 months ago
15 years, 8 months ago
Hi all, I am currently implementing SSAO of the paper P. Shanmugam and O. Arikan, "Hardware Accelerated Ambient Occlusion Techniques on GPUs," in Proceedings of the 20…
15 years, 8 months ago
Hi all, I have a problem in traditional shadow map rendering. The only difference that I did is I use shader to perform shadow mapping. However, the rendering result is not good…
15 years, 8 months ago
Hi all,I would like to know does OpenGL support double precision texture input for shader to perform double precision operation?
15 years, 9 months ago
Latest Activity
See all in DiscussionsHi all, Finally I give up implementing "Hardware Accelerated Ambient Occlusion Techniques on GPUs". Then, I shift the implementation to …
15 years, 8 months ago
Hi all, I am currently implementing SSAO of the paper P. Shanmugam and O. Arikan, "Hardware Accelerated Ambient Occlusion Techniques …
15 years, 8 months ago
By the way, any approaches that can improve the quality of shadow map when the lighting is at small grazing …
15 years, 8 months ago