9 years, 7 months ago
Highlights
Apparently I had to do something like that: auto waveFormatExSize = sizeof(WAVEFORMATEX) + m_Wave.GetFormat()->cbSize; Format = reinterpret_cast<WAVEFORMATEX*>(new CHAR…
9 years, 7 months ago
This is probably the worst kind of question one could ask but I am a kind of stuck. I am experimenting with XAudio2 in an attempt to understand the API as I need to integrate so…
9 years, 7 months ago
Hi, guys, Currently our engine uses OpenAL for sound mixing on Windows7/10. I also ported the engine to use a library the internally uses XAudio2 but we have some issues…
9 years, 8 months ago
10 years ago
I will soon need to code a video player for the Linux port of our commercial game. We don't need anything fancy just MP4 (and sound). I can't figure out what would be legal to u…
10 years ago
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See all in DiscussionsApparently I had to do something like that: auto waveFormatExSize = sizeof(WAVEFORMATEX) + m_Wave.GetFormat()->cbSize; Format = reinterpret_cast<WAVEFORMATEX*>(new CHAR[waveFormatExSize])
9 years, 7 months ago
This is probably the worst kind of question one could ask but I am a kind of stuck. I am …
9 years, 7 months ago
Hi, guys, Currently our engine uses OpenAL for sound mixing on Windows7/10. I also ported the engine to use …
9 years, 8 months ago