7ย years, 1ย month ago
Highlights
Community contributions featuredPerspective I think. The user is creating the screen rectangle when looking through a perspective camera.
7ย years, 1ย month ago
I am trying to do GPU box selection (by using imageStore in the fragment shader as suggested to me in an earlier question). Basically I would like to call imageStore only on pixโฆ
7ย years, 1ย month ago
I can already do box selection of visible objects in a scene by assigning a unique color to each object and rendering to a separate frame buffer and reading it on the CPU. But iโฆ
7ย years, 1ย month ago
8ย years, 1ย month ago
I'm looking for an algorithm that I can use to remove vertices that are close to each other within a margin of error in a triangular mesh. Pretty much similar to Blender's "Remoโฆ
8ย years ago
Latest Activity
See all in DiscussionsPerspective I think. The user is creating the screen rectangle when looking through a perspective camera.
7ย years, 1ย month ago
I am trying to do GPU box selection (by using imageStore in the fragment shader as suggested to me in โฆ
7ย years, 1ย month ago
I can already do box selection of visible objects in a scene by assigning a unique color to each object โฆ
7ย years, 1ย month ago