15 years, 4 months ago
Highlights
Community contributions featuredI find http://www.helixsoft.nl/articles/circle/sincos.htm to be nicely explaining what cos and sin can do for motion tracking. Hopefully it's not a secret duplicate of any o…
15 years, 4 months ago
15 years, 4 months ago
Sorry for the vague title, my whole question wouldn't fit, which is: What's the point of having a single render device, when so many things need different ways of handli…
15 years, 4 months ago
I've been using QI for some time now, and I'm pretty good at writing parsers for clearly laid out structures, but for a part of current project I decided to cobble a qui…
15 years, 6 months ago
I'm having trouble with it, or at least having trouble about being sure about what I know. Let's say we have a sprite system, or a GUI system or something else that reli…
15 years, 6 months ago
Latest Activity
See all in DiscussionsI find http://www.helixsoft.nl/articles/circle/sincos.htm to be nicely explaining what cos and sin can do for motion tracking. Hopefully it's not a …
15 years, 4 months ago
@Hodgman: Thank you for your reply, I might adapt my system to it as well, since it has some vague …
15 years, 4 months ago
Sorry for the vague title, my whole question wouldn't fit, which is: What's the point of having a single render …
15 years, 4 months ago