16 years, 3 months ago
Highlights
Thx SapphireStorm that is exactly what i was looking for.
16 years, 3 months ago
16 years, 3 months ago
I'm wondering that when using a D3DX10Mesh type and passing the vertice data in. It assumes that there is a texture coordinate for every set of vertices that get's passed in? If…
16 years, 3 months ago
Using DX10 when i send an attribute buffer to the mesh using SetAttributeData() do i also have to manually update the attribute table even if i optimize the mesh or does it auto…
16 years, 3 months ago
I have all my pointers for the DX10 Structures i need to create, draw, and remove a D3DX10Mesh for each element of the ModelObject structure type i've defined. During creation o…
16 years, 3 months ago
Latest Activity
See all in DiscussionsI'm wondering that when using a D3DX10Mesh type and passing the vertice data in. It assumes that there is a …
16 years, 3 months ago
Using DX10 when i send an attribute buffer to the mesh using SetAttributeData() do i also have to manually update …
16 years, 3 months ago
Thx SapphireStorm that is exactly what i was looking for.
16 years, 3 months ago