14 years, 6 months ago
Highlights
Turns out that I forgot to set the shader to the device when drawing- a silly error.
14 years, 6 months ago
14 years, 6 months ago
I'm developing an application in Direct3D9, and the Debug runtime spews the titular error when I attempt to set my projection matrix. I've got the following code: [color…
14 years, 6 months ago
I've got some code that renders some triangle lists in 3D. Here is my vertex declaration: D3DVERTEXELEMENT9 BasicMeshVertices[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_…
14 years, 6 months ago
As the title says, my application will not write new depths to the depth buffer in D3D9. I've used PIX to confirm that the depth buffer is cleared and set to the device as i…
14 years, 6 months ago
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See all in DiscussionsI'm developing an application in Direct3D9, and the Debug runtime spews the titular error when I attempt to set my …
14 years, 6 months ago
Turns out that I forgot to set the shader to the device when drawing- a silly error.
14 years, 6 months ago
I've got some code that renders some triangle lists in 3D. Here is my vertex declaration: D3DVERTEXELEMENT9 BasicMeshVertices[] = { …
14 years, 6 months ago